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Skyline
Starring by: Eric Balfour, Scottie Thompson, Brittany Daniel, Crystal Reed, Neil Hopkins
Directed by: Colin Strause, Greg Strause
Screenplay by: Joshua Cordes
Release Date: November 12, 2010
MPAA Rating: PG-13 for sequences of intense sci-fi action and violence, some language, and brief sexual content.
Studio: Rogue Pictures
Domestic: $21,393,620 (32.9%)
Foreign: $43,677,358 (67.1%)
Total: $65,070,978 (Worldwide)
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![]() Tagline: Don't look up.
In the sci-fi thriller Skyline, strange lights descend on the city of Los Angeles, drawing people outside like moths to a flame where an extraterrestrial force threatens to swallow the entire human population off the face of the Earth.
After a late night party, a group of friends is awakened in the dead of the night by an eerie light beaming through the window. Like moths to a flame, people outside are being drawn to strange lights, which have descended upon Los Angeles, and then suddenly vanishing into the air. Survivors must fight for their lives as the extraterrestrial force threatens to swallow the entire human population off the face of the Earth.
Since their teens, brothers COLIN and GREG STRAUSE (collectively known as the Brothers Strause) have been immersed in the world of visual effects. They began their careers crafting VFX for music videos and commercials and created their firm, the Santa Monica, California, based Hydraulx, as a full-service VFX house. After several years directing shorter-form projects, they were hired to helm the latest chapter in the blockbuster franchise that pits brutal aliens against galactic predators: 2007’s AVPR: Aliens vs. Predator—Requiem.
When they considered making another film, they knew it would only happen if they could craft it in-house and control every aspect of production. A few weeks before Thanksgiving in 2009, the brothers were having lunch with longtime animation supervisor of Hydraulx, Joshua Cordes, and frequent writer of their music videos and commercials, Liam O’Donnell. They began to discuss ideas for a project they could entirely create within their own team.
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